type | The type of Component to retrieve. |
includeInactive | Should Components on inactive GameObjects be included in the found set? |
Returns all components of Type type
in the GameObject or any of its children.
The search for components is carried out recursively on child objects, so it includes children of children, and so on.
#pragma strict public var hingeJoints: Component[]; function Start() { hingeJoints = gameObject.GetComponentsInChildren.<HingeJoint>(); for (var joint: HingeJoint in hingeJoints) { joint.useSpring = false; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Component[] hingeJoints; void Start() { hingeJoints = gameObject.GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
includeInactive | Should inactive GameObjects be included in the found set? |
T[] A list of all found components matching the specified type.
Generic version. See the Generic Functions page for more details.
T[] A list of all found components matching the specified type.
Generic version. See the Generic Functions page for more details.