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Removed in version 5.3.5
Joint2D.collideConnected has been deprecated. Use Joint2D.enableCollision instead (UnityUpgradable) -> enableCollision

Joint2D.collideConnected

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public var collideConnected: bool;
public bool collideConnected;

Description

Can the joint collide with the other Rigidbody2D object to which it is attached?

See Also: Rigidbody2D class, connectedBody.