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Mesh.UploadMeshData

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public function UploadMeshData(markNoLogerReadable: bool): void;
public void UploadMeshData(bool markNoLogerReadable);

Parameters

markNoLogerReadable Frees up system memory copy of mesh data when set to true.

Description

Upload previously done mesh modifications to the graphics API.

When creating or modifying a mesh from code (using vertices, normals, triangles etc. properties), internally the mesh data is marked as "modified" and is sent to the graphics API next time the mesh is rendered.

You can call UploadMeshData to immediately send the modified data to the graphics API, to avoid a possible hiccup later. Passing true in markNoLogerReadable argument makes mesh data not be readable from the script anymore, and frees up system memory copy of the data.

See Also: vertices, normals, triangles, MarkDynamic.