LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MessageBase.Deserialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Deserialize(reader: Networking.NetworkReader): void;
public void Deserialize(Networking.NetworkReader reader);

Parameters

reader Stream to read from.

Description

This method is used to populate a message object from a NetworkReader stream.

Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.