LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkIdentity.clientAuthorityCallback

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var clientAuthorityCallback: Networking.NetworkIdentity.ClientAuthorityCallback;
public static Networking.NetworkIdentity.ClientAuthorityCallback clientAuthorityCallback;

Description

A callback that can be populated to be notified when the client-authority state of objects changes.

Whenever an object is spawned using SpawnWithClientAuthority, or the client authority status of an object is changed with AssignClientAuthority or RemoveClientAuthority, then this callback will be invoked.

This callback is used by the NetworkMigrationManager to distribute client authority state to peers for host migration. If the NetworkMigrationManager is not being used, this callback does not need to be populated.