LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMigrationManager.OnClientDisconnectedFromHost

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected function OnClientDisconnectedFromHost(conn: Networking.NetworkConnection, out sceneChange: Networking.NetworkMigrationManager.SceneChangeOption): void;
protected void OnClientDisconnectedFromHost(Networking.NetworkConnection conn, out Networking.NetworkMigrationManager.SceneChangeOption sceneChange);

Parameters

conn The connection to the old host.
sceneChange How to handle scene changes.

Description

A virtual function that is called when the client is disconnected from the host.

The sceneChange parameter allows the game to choose to stay in the current scene, or switch to the offline scene.