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NetworkServer.SendBytesToReady(byte[],int,int)

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Parameters

buffer Array of bytes to send.
numBytes Size of array.
channelId Transport layer channel id to send bytes on.

Description

This sends an array of bytes to all ready players.

This bypasses the usual serialization and message structures, allowing raw bytes to be send to all ready players. The contents will be processed as a message on the client of the player, so it must be structured properly.