| hostId | Id of udp socket used to check for event. |
| connectionId | Connection id for event. |
| channelId | Channel id for data event. |
| buffer | Prepared incoming buffer. |
| bufferSize | Prepared buffer size. |
| receivedSize | Actually received length. |
| error | Possible error. |
Similar to Receive() but will ask only provided host. It for example allows to mix server/client in the same game.