LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleAnimator.colorAnimation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var colorAnimation: Color[];
public Color[] colorAnimation;

Description

Colors the particles will cycle through over their lifetime.

Currently you cannot directly modify a single index of this array. Instead, you need to grab the entire array, modify it, and assign it back to the Particle Animator.

	// How to properly change colorAnimation Colors via scripting
	// Attach this script to a GameObject that contains a legacy particle components

function Start () { var particleAnimator : ParticleAnimator = GetComponent.<ParticleAnimator>(); var modifiedColors : Color[] = particleAnimator.colorAnimation; modifiedColors[2] = Color.yellow; particleAnimator.colorAnimation = modifiedColors; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleAnimator particleAnimator = GetComponent<ParticleAnimator>(); Color[] modifiedColors = particleAnimator.colorAnimation; modifiedColors[2] = Color.yellow; particleAnimator.colorAnimation = modifiedColors; } }