Should particles be automatically emitted each frame?
function Start() {
var emitter = GetComponent.<ParticleEmitter>();
// Emit particles for 3 seconds...
emitter.emit = true;
yield WaitForSeconds(3);
// ...then stop.
emitter.emit = false;
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { IEnumerator Start() { ParticleEmitter emitter = GetComponent<ParticleEmitter>(); emitter.emit = true; yield return new WaitForSeconds(3); emitter.emit = false; } }