LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Projector.ignoreLayers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var ignoreLayers: int;
public int ignoreLayers;

Description

Which object layers are ignored by the projector.

See layer mask.

By default this is zero - i.e. no layers are ignored. Each set bit in ignoreLayers will make this layer not affected by the projector.

	function Start() {
		var proj : Projector = GetComponent (Projector);
		// Make the projector ignore Default (0) layer
		proj.ignoreLayers = (1<<0);
	}