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Projector.nearClipPlane

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public var nearClipPlane: float;
public float nearClipPlane;

Description

The near clipping plane distance.

The projector will not affect anything that is nearer than this distance. See Also: projector component.

	function Start() {
		var proj : Projector = GetComponent.<Projector>();
		proj.nearClipPlane = 0.5;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }