LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Renderer.realtimeLightmapIndex

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var realtimeLightmapIndex: int;
public int realtimeLightmapIndex;

Description

The index of the realtime lightmap applied to this renderer.

A value of -1 (0xFFFF) means no lightmap has been assigned, which is the default. A value of 0xFFFE is internally used for objects that have their scale in lightmap set to 0; they affect lightmaps, but don't have a lightmap assigned themselves. The index is 16 bits internally and can't be larger than 65533 (0xFFFE).

A lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.

See Also: LightmapSettings class, lightmapIndex, lightmapScaleOffset property, ShaderLab properties.