LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuiltinRenderTextureType.GBuffer1

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Deferred shading G-buffer #1 (typically specular + roughness).

Built-in deferred shaders put specular color into RGB channels, and roughness into A channel of this texture. But your own custom shaders could be outputting anything there of course.

See Also: CommandBuffer.