LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetGlobalFloat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function SetGlobalFloat(name: string, value: float): void;
public void SetGlobalFloat(string name, float value);
public function SetGlobalFloat(nameID: int, value: float): void;
public void SetGlobalFloat(int nameID, float value);

Parameters

Description

Add a "set global shader float property" command.

When the command buffer will be executed, a global shader float property will be set at this point. The effect is as if Shader.SetGlobalFloat was called.