LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LightEvent.BeforeScreenspaceMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Before directional light screenspace shadow mask is computed.

Directional lights when using non-mobile shadows "gather" shadowmap into a screenspace buffer and do PCF filtering during this step. Later on actual object rendering just samples this screenspace buffer.

This light event will execute command buffers when the screenspace mask render target is set and cleared, but the shadow mask is not computed yet.