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Rigidbody2D.AddRelativeForce

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public function AddRelativeForce(relativeForce: Vector2, mode: ForceMode2D = ForceMode2D.Force): void;
public void AddRelativeForce(Vector2 relativeForce, ForceMode2D mode = ForceMode2D.Force);

Parameters

relativeForce Components of the force in the X and Y axes.
mode The method used to apply the specified force.

Description

Adds a force to the rigidbody2D relative to its coordinate system.

The force is specified as two separate components in the X and Y directions (there is no Z direction in 2D physics). The object will be accelerated by the force according to the law force = mass x acceleration - the larger the mass, the greater the force required to accelerate to a given speed.

See Also: AddForceAtPosition, AddTorque, mass, velocity, AddForce, ForceMode2D.