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EditorSceneManager.SaveScene

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public static function SaveScene(scene: SceneManagement.Scene, dstScenePath: string = "", saveAsCopy: bool = false): bool;
public static bool SaveScene(SceneManagement.Scene scene, string dstScenePath = "", bool saveAsCopy = false);

Parameters

scene The scene to be saved.
dstScenePath The file path to save at. If not empty, the current open scene will be overwritten, or if never saved before, a save dialog is shown.
saveAsCopy If set to true, the scene will be saved without changing the current scene and without clearing the unsaved changes marker.

Returns

bool True if the save succeeded, otherwise false.

Description

Save a scene.