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public static function
Combine(
staticBatchRoot:
GameObject):
void;
public static void
Combine(
GameObject staticBatchRoot);
Description
Combine will prepare all children of the staticBatchRoot for static batching.
Once combined children can NOT change their Transform properties, however staticBatchRoot can be moved.
public static function
Combine(
gos:
GameObject[],
staticBatchRoot:
GameObject):
void;
public static void
Combine(GameObject[]
gos,
GameObject staticBatchRoot);
Description
Combine will prepare all gos for the static batching. staticBatchRoot will be treated as their parent.
Once combined gos can NOT change their Transform properties, however staticBatchRoot can be moved.