LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SurfaceEffector2D.speedVariation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var speedVariation: float;
public float speedVariation;

Description

The speed variation (from zero to the variation) added to base speed to be applied.

A random value between 0 and speedVariation is used and added to the speed. The speedVariation can be negative to randomly reduce the speed.

See Also: speed.