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Terrain.treeDistance

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public var treeDistance: float;
public float treeDistance;

Description

The maximum distance at which trees are rendered.

The higher this is, the further the distance trees can be seen and the slower it will run.

See Also: Terrain.treeBillboardDistance.

	function Start () {
		Terrain.activeTerrain.treeDistance = 2000;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; } }