LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextureFormat.R16

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A 16 bit color texture format that only has a red channel.

The value of the red channel will be in the 0..1 range. Currently, this texture format is only useful for native code plugins as there is no support for texture importing or pixel access for this format. R16 is implemented for Direct3D 9, Direct3D 11, and Xbox One.

Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.

See Also: Texture2D.format, texture assets.