Select this to set basic parameters depending on the purpose of your texture.
| Image | This is the most common setting used for all the textures in general. |
| Bump | Select this to turn the color channels into a format suitable for real-time normal mapping. |
| GUI | Use this if your texture is going to be used on any HUD/GUI Controls. |
| Sprite | Select this if you will be using your texture for Sprite graphics. |
| Cursor | Use this if your texture is going to be used as a cursor. |
| Cubemap | This converts your texture into Cubemap suitable for Skyboxes, Environment Reflections or Image Based Lighting (IBL). |
| Cookie | This sets up your texture with the basic parameters used for the Cookies of your lights. |
| Lightmap | This sets up your texture with the parameters used by the lightmap. |
| Advanced | Select this when you want to have specific parameters on your texture and you want to have total control over your texture. |