The alpha threshold specifying the minimum alpha a pixel must have for the event to be passed through.
The alpha is decided from the image sprite only, while the alpha of the Image Graphic.color is disregarded.
The alphaEventThreshold of 1 is default, which means events inside the rectangle are always passed through, regardless of alpha. In order for lower values to work, the sprite used by the Image must have readable pixels. This can be achived by enabling Read/Write enabled in the advanced Texture Import Settings for the sprite and disabling atlassing for the sprite.
#pragma strict // Required when Using UI elements. public var theButton: Image; // Use this for initialization function Start() { theButton.eventAlphaThreshold = 0.5f; }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour {
public Image theButton;
// Use this for initialization void Start () { theButton.eventAlphaThreshold = 0.5f; } }