Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationUtility.GetEditorCurve

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetEditorCurve(clip: AnimationClip, relativePath: string, type: Type, propertyName: string): AnimationCurve;
public static AnimationCurve GetEditorCurve(AnimationClip clip, string relativePath, Type type, string propertyName);
public static function GetEditorCurve(clip: AnimationClip, binding: EditorCurveBinding): AnimationCurve;
public static AnimationCurve GetEditorCurve(AnimationClip clip, EditorCurveBinding binding);

Parameters

Description

Return the float curve that the binding is pointing to.

Unity automatic combines position curves, scale curves, rotation curves internally.

Thus transform curves always get combined and their keyframes is always the union of all keyframe points. In the Editor AnimationClip's let you specify special editor curves which do not get combined, thus it lets the user edit curves in a more intuitive way.

See also: AnimationUtility.GetObjectReferenceCurve.