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AnimatorController.layers

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public var layers: AnimatorControllerLayer[];
public AnimatorControllerLayer[] layers;

Description

The layers in the controller.

It's important to note that the AnimatorControllerLayer are returned as a copy. The array should be set back into the property when changed.

#pragma strict
class ControllerModifier {
	var controller: UnityEditor.Animations.AnimatorController;
	public function ModifyLayers(layerIndex: int, newName: String) {
		var layers: UnityEditor.Animations.AnimatorControllerLayer[] = controller.layers;
		layers[layerIndex].name = newName;
		controller.layers = layers;
	}
}
class ControllerModifier
{
 	UnityEditor.Animations.AnimatorController controller; 	

public void ModifyLayers(int layerIndex, string newName) { UnityEditor.Animations.AnimatorControllerLayer[] layers = controller.layers; layers[layerIndex].name = newName; controller.layers = layers; } }