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AnimatorStateMachine.AddAnyStateTransition

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public function AddAnyStateTransition(destinationState: Animations.AnimatorState): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddAnyStateTransition(Animations.AnimatorState destinationState);
public function AddAnyStateTransition(destinationStateMachine: Animations.AnimatorStateMachine): Animations.AnimatorStateTransition;
public Animations.AnimatorStateTransition AddAnyStateTransition(Animations.AnimatorStateMachine destinationStateMachine);

Parameters

destinationState The destination state.
destinationStateMachine The destination statemachine.

Description

Utility function to add an AnyState transition to the specified state or statemachine.

The transition asset that is created is added as a sub asset of the state machine. Its important that AnyStateTransitions are added to the root state machine. AnyStateTranistions added to a sub state machine will be discarded at runtime. This function pushes an Undo operation.