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AnimatorStateMachine.AddStateMachineTransition

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public function AddStateMachineTransition(sourceStateMachine: Animations.AnimatorStateMachine): Animations.AnimatorTransition;
public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine);
public function AddStateMachineTransition(sourceStateMachine: Animations.AnimatorStateMachine, destinationStateMachine: Animations.AnimatorStateMachine): Animations.AnimatorTransition;
public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine, Animations.AnimatorStateMachine destinationStateMachine);
public function AddStateMachineTransition(sourceStateMachine: Animations.AnimatorStateMachine, destinationState: Animations.AnimatorState): Animations.AnimatorTransition;
public Animations.AnimatorTransition AddStateMachineTransition(Animations.AnimatorStateMachine sourceStateMachine, Animations.AnimatorState destinationState);

Parameters

sourceStateMachine The source state machine.
destinationStateMachine The destination state machine.
destinationState The destination state.

Returns

AnimatorTransition The AnimatorTransition transition that was created.

Description

Utility function to add an outgoing transition from the source state machine to the destination.

The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.