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AnimatorStateMachine.RemoveStateMachine

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public function RemoveStateMachine(stateMachine: Animations.AnimatorStateMachine): void;
public void RemoveStateMachine(Animations.AnimatorStateMachine stateMachine);

Parameters

stateMachine The state machine to remove.

Description

Utility function to remove a state machine from its parent state machine.

If the state machine is a sub asset of the parent state machine, it will be deleted. This function pushes an Undo operation.