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ReplayKit

class in UnityEngine.Apple.ReplayKit

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Description

ReplayKit is only available on iPhone/iPad/iPod Touch running iOS 9.0 or later.

ReplayKit allows you to record the audio and video of your game, along with user commentary through the microphone. You start a recording with the StartRecording() method, and stop it with StopRecording(). You can preview the recording with the Preview() method, which launches a separate video viewer.

#pragma strict
using UnityEngine.iOS;
using UnityEngine.Apple.ReplayKit;

public class Replay : MonoBehaviour { string lastError = ""; void OnGUI() { if (!ReplayKit.APIAvailable) { return; } var recording = ReplayKit.isRecording; string caption = recording ? "Stop Recording" : "Start Recording"; if (GUI.Button(new Rect(10, 10, 500, 200), caption)) { try { recording = !recording; if (recording) { ReplayKit.StartRecording(); } else { ReplayKit.StopRecording(); } } catch (Exception e) { lastError = e.ToString(); } }

GUI.Label(new Rect(10, 220, 500, 50), "Last error: " + ReplayKit.lastError); GUI.Label(new Rect(10, 280, 500, 50), "Last exception: " + lastError);

if (ReplayKit.recordingAvailable) { if (GUI.Button(new Rect(10, 350, 500, 200), "Preview")) { ReplayKit.Preview(); } if (GUI.Button(new Rect(10, 560, 500, 200), "Discard")) { ReplayKit.Discard(); } } } }
using System;
using UnityEngine;
#if UNITY_IOS
using UnityEngine.iOS;
using UnityEngine.Apple.ReplayKit;

public class Replay : MonoBehaviour { string lastError = ""; void OnGUI() { if (!ReplayKit.APIAvailable) { return; } var recording = ReplayKit.isRecording; string caption = recording ? "Stop Recording" : "Start Recording"; if (GUI.Button(new Rect(10, 10, 500, 200), caption)) { try { recording = !recording; if (recording) { ReplayKit.StartRecording(); } else { ReplayKit.StopRecording(); } } catch (Exception e) { lastError = e.ToString(); } }

GUI.Label(new Rect(10, 220, 500, 50), "Last error: " + ReplayKit.lastError); GUI.Label(new Rect(10, 280, 500, 50), "Last exception: " + lastError);

if (ReplayKit.recordingAvailable) { if (GUI.Button(new Rect(10, 350, 500, 200), "Preview")) { ReplayKit.Preview(); } if (GUI.Button(new Rect(10, 560, 500, 200), "Discard")) { ReplayKit.Discard(); } } } } #endif

Static Variables

APIAvailableA boolean that indicates whether the ReplayKit API is available (where True means available). (Read Only)
isRecordingA boolean that indicates whether ReplayKit is making a recording (where True means a recording is in progress). (Read Only)
lastErrorA string value of the last error incurred by the ReplayKit: Either 'Failed to get Screen Recorder' or 'No recording available'. (Read Only)
recordingAvailableA boolean value that indicates that a new recording is available for preview (where True means available). (Read Only)

Static Functions

DiscardDiscard the current recording.
PreviewPreview the current recording
StartRecordingStart a new recording.
StopRecordingStop the current recording.