Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Obsolete
Use SceneManager to determine what scenes have been loaded

Application.loadedLevelName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var loadedLevelName: string;
public static string loadedLevelName;

Description

The name of the level that was last loaded (Read Only).

print (Application.loadedLevelName);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(Application.loadedLevelName); } }

Note that this value is set only by Application.LoadLevel and Application.LoadLevelAsync. The Additive versions add content to the current level.