Obsolete
Use SceneManager to determine what scenes have been loaded
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public static
var loadedLevelName: string;
public static string loadedLevelName;
Description
The name of the level that was last loaded (Read Only).
print (Application.loadedLevelName);
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
print(Application.loadedLevelName);
}
}
Note that this value is set only by Application.LoadLevel and Application.LoadLevelAsync. The Additive
versions add content to the current level.