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Removed in version 5.4.0
Method CreateFromFile has been renamed to LoadFromFile (UnityUpgradable) -> LoadFromFile(*)

AssetBundle.CreateFromFile

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public static function CreateFromFile(path: string): AssetBundle;
public static AssetBundle CreateFromFile(string path);

Parameters

path Path of the file on disk

See Also: WWW.assetBundle, WWW.LoadFromCacheOrDownload.

Description

Loads an asset bundle from a disk.

Only uncompressed asset bundles are supported by this function. This is the fastest way to load an asset bundle.