Determines how much the filter's self-resonance is dampened.
Higher Lowpass Resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.
Lowpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.
// Moves the Lowpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a LowPassFilter to listen it working.
@script RequireComponent(AudioSource) @script RequireComponent(AudioLowPassFilter)
function Update() { GetComponent.<AudioLowPassFilter>().lowpassResonanceQ = (Mathf.Sin(Time.time)*5 + 5); }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioLowPassFilter>().lowpassResonanceQ = Mathf.Sin(Time.time) * 5 + 5; } }