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Bounds Constructor

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public Bounds(center: Vector3, size: Vector3)
public Bounds(Vector3 center, Vector3 size);

Parameters

Description

Creates new Bounds with a given center and total size. Bound extents will be half the given size.

	// Create pillar bounding box centered at the origin

var bounds = Bounds (Vector3.zero, Vector3 (1, 2, 1));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Bounds bounds = new Bounds(Vector3.zero, new Vector3(1, 2, 1)); }