The rendering path that should be used, if possible.
In some situations, it may not be possible to use the rendering path specified, in which case the renderer will automatically use a different path. For example, if the underlying gpu/platform does not support the requested one, or some other situation caused a fallback (for example, deferred rendering is not supported with orthographic projection cameras).
For this reason, we also provide the read-only property actualRenderingPath which allows you to discover which path is actually being used.
See Also: actualRenderingPath, RenderingPath.