A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration.
// Simulate wind going trough the X axis.
transform.GetComponent.<Cloth>().randomAcceleration = Vector3(10, 0, 0);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0); } }