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ContextMenuItemAttribute

class in UnityEngine

/

Inherits from: PropertyAttribute

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Description

Use this attribute to add a context menu to a field that calls a named method.

@ContextMenuItem ("Reset", "ResetBiography")
@Multiline (8)
var playerBiography : String = "";

function ResetBiography () { playerBiography = ""; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { [ContextMenuItem("Reset", "ResetBiography")] [Multiline(8)] public string playerBiography = ""; void ResetBiography() { playerBiography = ""; } }

Variables

functionThe name of the function that should be called.
nameThe name of the context menu item.

Constructors

ContextMenuItemAttributeUse this attribute to add a context menu to a field that calls a named method.

Inherited members

Variables

orderOptional field to specify the order that multiple DecorationDrawers should be drawn in.