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Coroutine

class in UnityEngine

/

Inherits from: YieldInstruction

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Description

MonoBehaviour.StartCoroutine returns a Coroutine. Instances of this class are only used to reference these coroutines and do not hold any exposed properties or functions.

A coroutine is a function that can suspend its execution (yield) until the given given YieldInstruction finishes.

// - prints "Starting 0.0"
// - prints "WaitAndPrint 5.0"
// - prints "Done 5.0"

function Start() { print ("Starting " + Time.time); // Start function WaitAndPrint as a coroutine yield WaitAndPrint(); print ("Done " + Time.time); }

function WaitAndPrint () { // suspend execution for 5 seconds yield WaitForSeconds (5); print ("WaitAndPrint "+ Time.time); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { IEnumerator WaitAndPrint() { // suspend execution for 5 seconds yield return new WaitForSeconds(5); print("WaitAndPrint " + Time.time); } IEnumerator Start() { print("Starting " + Time.time);

// Start function WaitAndPrint as a coroutine yield return StartCoroutine("WaitAndPrint"); print("Done " + Time.time); } }

Inherited members