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Obsolete
Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo

EditorApplication.SaveCurrentSceneIfUserWantsTo

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public static function SaveCurrentSceneIfUserWantsTo(): bool;
public static bool SaveCurrentSceneIfUserWantsTo();

Description

Ask the user if they want to save the open scene.

You might want to call this before opening another scene or creating a new scene. A return value of true indicates that you may continue. A return value of false indicates that the user cancelled the operation and you should not Open another Scene.