Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
public static function
DelayedTextField(
position:
Rect,
text: string,
style:
GUIStyle = EditorStyles.textField):
string;
public static string
DelayedTextField(
Rect position,
string
text,
GUIStyle style = EditorStyles.textField);
public static function
DelayedTextField(
position:
Rect,
label: string,
text: string,
style:
GUIStyle = EditorStyles.textField):
string;
public static string
DelayedTextField(
Rect position,
string
label,
string
text,
GUIStyle style = EditorStyles.textField);
public static function
DelayedTextField(
position:
Rect,
label:
GUIContent,
text: string,
style:
GUIStyle = EditorStyles.textField):
string;
public static string
DelayedTextField(
Rect position,
GUIContent label,
string
text,
GUIStyle style = EditorStyles.textField);
Parameters
position |
Rectangle on the screen to use for the text field. |
label |
Optional label to display in front of the int field. |
text |
The value to edit. |
style |
Optional GUIStyle. |
Returns
string
The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the text field.
Description
Make a delayed text field.
Similar to EditorGUI.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.
Parameters
position |
Rectangle on the screen to use for the text field. |
property |
The text property to edit. |
label |
Optional label to display in front of the int field. Pass GUIContent.none to hide label. |
Description
Make a delayed text field.
Similar to EditorGUI.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.