User build settings for the Editor
activeBuildTarget | The currently active build target. |
activeBuildTargetChanged | Triggered in response to SwitchActiveBuildTarget. |
activeScriptCompilationDefines | DEFINE directives for the compiler. |
allowDebugging | Enable source-level debuggers to connect. |
androidBuildSubtarget | Android platform options. |
buildScriptsOnly | Is build script only enabled. |
compressWithPsArc | Build data compressed with PSArc. |
connectProfiler | Start the player with a connection to the profiler. |
development | Enables a development build. |
enableHeadlessMode | Enables a Linux headless build. |
explicitDivideByZeroChecks | Are divide by zero's actively checked? |
explicitNullChecks | Are null references actively checked? |
exportAsGoogleAndroidProject | Export Android Project for use wih Android Studio or Eclipse. |
forceInstallation | Force installation of package, even if error. |
forceOptimizeScriptCompilation | Force full optimizations for script complilation in Development builds. |
installInBuildFolder | Place the built player in the build folder. |
n3dsCreateCIAFile | Create a .cia "download image" for deploying to test kits (3DS). |
needSubmissionMaterials | Build submission materials. |
ps4BuildSubtarget | PS4 Build Subtarget. |
psmBuildSubtarget | PSM Build Subtarget. |
psp2BuildSubtarget | PS Vita Build subtarget. |
sceBuildSubtarget | SCE Build subtarget. |
selectedBuildTargetGroup | The currently selected build target group. |
selectedStandaloneTarget | The currently selected target for a standalone build. |
streamingInstallLaunchRange | When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each scene and associated assets to individual chunks. Unity will mark scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional scenes in this launch range if you desire, this specifies a range of scenes (starting at 0) to be included in the launch set. |
symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. |
tizenBuildSubtarget | The texture compression type to be used when building. |
webGLUsePreBuiltUnityEngine | Use prebuilt JavaScript version of Unity engine. |
webPlayerOfflineDeployment | Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded). |
webPlayerStreamed | Select the streaming option for a webplayer build. |
wiiUBootMode | Boot mode of a devkit. |
wiiUBuildDebugLevel | Wii U player debug level. |
wiiuBuildOutput | Built player postprocessing options. |
wiiUEnableNetAPI | Enable network API. |
wsaGenerateReferenceProjects | Generate and reference C# projects from your main solution. |
wsaSDK | Target Windows SDK. |
xboxBuildSubtarget | Xbox Build subtarget. |
xboxOneDeployMethod | The currently selected Xbox One Deploy Method. |
xboxOneNetworkSharePath | Network shared folder path e.g. MYCOMPUTER\SHAREDFOLDER\. |
xboxOneUsername | Windows account username associated with PC share folder. |
xboxRunMethod | Selected Xbox Run Method. |
GetBuildLocation | Get the current location for the build. |
GetPlatformSettings | Returns value for platform specifc Editor setting. |
GetWSADotNetNative | Is .NET Native enabled for specific build configuration. More information - https://msdn.microsoft.com/en-us/library/dn584397(v=vs.110).aspx. |
SetBuildLocation | Set a new location for the build. |
SetPlatformSettings | Set platform specifc Editor setting. |
SetWSADotNetNative | Enables or Disables .NET Native for specific build configuration. More information - https://msdn.microsoft.com/en-us/library/dn584397(v=vs.110).aspx. |
SwitchActiveBuildTarget | Select a new build target to be active. |