Called when the window gets keyboard focus.
See Also: OnLostFocus.
Preview your camera in ortographic mode when you select the window.
// Simple script that lets you preview your main camera in Orthographic view // when selected. class OrthographicPreviewer extends EditorWindow { var renderTexture : RenderTexture; var camera = Camera.main; @MenuItem("Example/Camera Selector") static function Init() { var window = GetWindow(OrthographicPreviewer); window.Show(); } function Awake () { renderTexture = new RenderTexture(position.width, position.height, RenderTextureFormat.ARGB32 ); } function OnInspectorUpdate() { this.Repaint(); } function OnGUI() { if(GUILayout.Button("Close")) { camera.orthographic = false; this.Close(); } GUI.DrawTexture(Rect( 0.0f, 50.0f, position.width, position.height), renderTexture); } function OnFocus() { Selection.activeTransform = camera.transform; camera.orthographic = true; } function Update() { if(camera != null) { camera.targetTexture = renderTexture; camera.Render(); camera.targetTexture = null; } if(renderTexture.width != position.width || renderTexture.height != position.height) renderTexture = new RenderTexture(position.width, position.height, RenderTextureFormat.ARGB32 ); } function OnLostFocus() { camera.orthographic = false; } }