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RaycastResult.sortingLayer

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public var sortingLayer: int;
public int sortingLayer;

Description

The SortingLayer of the hit object.

For Graphic elements this will be the values from that graphic's Canvas

For 3D objects this will always be 0.

For 2D objects if a SpriteRenderer is attached to the same object as the hit collider that SpriteRenderer sortingLayerID will be used.