This structure contains the frame information a Playable receives in Playable.PrepareFrame.
dDeltaTime | Time difference between this frame and the preceding frame in double precision. |
deltaTime | Time difference between this frame and the preceding frame. |
dLastTime | Time difference between this frame and the preceding frame in double precision. |
dTime | Current time at the start of the frame in double precision. |
dtimeScale | Time speed multiplier in double precision. |
lastTime | Last frame's start time. |
time | Current time at the start of the frame. |
timeScale | Time speed multiplier. 1 is normal speed, 0 is stopped. |
updateId | Frame update counter. Can be used to know when to initialize your Playable (when updateid is 0). |