Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GL.InvalidateState

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function InvalidateState(): void;
public static void InvalidateState();

Description

Invalidate the internally cached render state.

This invalidates any cached render state tied to the active graphics API. If for example a (native) plugin alters the render state settings then Unity's rendering engine must be made aware of that.

See Also: GL.IssuePluginEvent.