Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public GameObject(name: string)
public GameObject(string name);

Parameters

Description

Creates a new game object, named name.

A Transform is always added to the game object.

	// Creates a game object named "Player" and 
	// adds a rigidbody and box collider to it.
	var player : GameObject;
	player = new GameObject ("Player");
	player.AddComponent ("Rigidbody");
	player.AddComponent ("BoxCollider");
	// Creates a game object named "Player" and 
	// adds a rigidbody and box collider to it.
	GameObject player;
	player = new GameObject("Player");
	player.AddComponent<Rigidbody>();
	player.AddComponent<BoxCollider>();

public GameObject()
public GameObject();

Description

Creates a new game object.

A Transform is always added to the game object.


public GameObject(name: string, params components: Type[])
public GameObject(string name, params Type[] components);

Parameters

Description

Creates a game object and attaches the specified components.