methodName | The name of the method to call. |
value | An optional parameter value to pass to the called method. |
options | Should an error be raised if the method doesn't exist on the target object? |
Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.
The receiving method can choose to ignore the argument by having zero parameters.
If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.
Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the SetActive function).
For performance reasons SendMessage does not handle overloaded methods correctly.
// Calls the function ApplyDamage with a value of 5 gameObject.SendMessageUpwards ("ApplyDamage", 5.0); // Every script attached to the game object // that has an ApplyDamage function will be called. function ApplyDamage (damage : float) { print (damage); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void ApplyDamage(float damage) { print(damage); } void Example() { gameObject.SendMessageUpwards("ApplyDamage", 5.0F); } }