Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HostData.ip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var ip: string[];
public string[] ip;

Description

Server IP address.

	// Requests info from the master server and prints
	// the ip of each host.

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { var tmpIp : String = ""; for(var i : int = 0; i < element.ip.Length; i++) { tmpIp = element.ip[i] + " "; } Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { string tmpIp = ""; int i = 0; while (i < element.ip.Length) { tmpIp = element.ip[i] + " "; i++; } Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port); } } }