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Light.AddCommandBuffer

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public function AddCommandBuffer(evt: Rendering.LightEvent, buffer: Rendering.CommandBuffer): void;
public void AddCommandBuffer(Rendering.LightEvent evt, Rendering.CommandBuffer buffer);

Parameters

evt When to execute the command buffer during rendering.
buffer The buffer to execute.

Description

Add a command buffer to be executed at a specified place.

Multiple command buffers can be set to execute at the same light event (or even the same buffer can be added multiple times). To remove command buffer from execution, use RemoveCommandBuffer.

See Also: CommandBuffer, RemoveCommandBuffer, GetCommandBuffers.