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LightProbes.GetInterpolatedProbe

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public static function GetInterpolatedProbe(position: Vector3, renderer: Renderer, out probe: Rendering.SphericalHarmonicsL2): void;
public static void GetInterpolatedProbe(Vector3 position, Renderer renderer, out Rendering.SphericalHarmonicsL2 probe);

Parameters

Description

Returns an interpolated probe for the given position for both realtime and baked light probes combined.

Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame. If the scene doesn't contain any light probes, the function will return the ambient probe.